This is called the ‘listener’ and it lets the game know where we are in the room, and how far we are from active sounds. Fortunately, all you need to know is here.įirst we need to give a pair of ears to our player. If you go searching for help on the GameMaker Community forum, it isn’t very easy to find simply-worded documentation on how to achieve this.
To add special effects or utilize 3D sound, developers now have to add a few lines of code to get things working.ĭon’t be put off: setting up 3D sound in GameMaker is actually extremely easy.
Recent updates to GameMaker Studio added a new audio system to the engine, one that is more code-orientated than previously.